Prison Gambit press kit
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FACT SHEET
Title: Prison Gambit
Developer / Publisher: Wolven Games (independent, two-person studio)
Release date: Early Access, 7 August 2026
Platform: PC (Steam)
Genre: Social party game / social deduction
Players: 4–12 (online multiplayer)
Languages: English + 13 more (interface)
Steam page: https://store.steampowered.com/app/4427230/Prison_Gambit
Website: https://wolvengames.com

TAGLINE
No teams, only alliances. No traitors, only betrayals. Only one walks free.

SHORT DESCRIPTION
Prison Gambit is a social party game for 4–12 players where the only way out is through each other. Trust, bluff, and betray your way through a pool of social minigames. Only one walks free. Every cell has a video intercom that shows the inmate you call, live. You can only call one at a time, and that makes every decision far heavier than you'd expect.

MEDIUM DESCRIPTION
Prison Gambit is an online social party game for 4–12 players. You and your fellow inmates have one shot at freedom, but only one of you walks out. Each round pulls a different social minigame from a shared pool. Sometimes you plot quietly from your cell, sometimes you meet face-to-face in the hall to negotiate, vote, and call each other out. There are no fixed teams and no hidden traitors. Just alliances you make and break, and betrayals that always come at a price.

LONG DESCRIPTION
Welcome to the Prison. You and your fellow inmates have one shot at freedom, and the only way out is through each other.

Prison Gambit is a social party game for 4–12 players built around a pool of social minigames, each testing a different side of how you read people and how well you can fool them. One round might be a classic prisoner's dilemma between two players. The next might send the whole group racing across the prison yard, or bidding on a crown where the runner-up loses everything. Each session pulls a fresh mix, so no two prison nights play out the same way.

Between challenges, every player retreats to their own private cell to think, plan, and make secret choices. Then everyone gathers in the hall to negotiate, form alliances, and expose each other. There are no fixed teams, no hidden roles, no "good side" or "bad side." Just you, your fellow inmates, and the choices you make together or against one another.

Every promise is optional. Every alliance is temporary. Every betrayal has a price. In the end, only one walks free.

KEY FEATURES
- In-game video calls from your cell: see the other inmate's character live, every emote and every button they press. In some minigames, what you show on screen is the game itself.
- 4–12 players online: built for big groups, not just duos
- A pool of 18 social minigames, 10 per session: no two nights play the same
- Minigames grounded in game theory and behavioral psychology
- Cell and hall structure: private planning in your cell, public dealmaking in the hall
- Native voice chat: every deal and every double-cross happens in-game
- No teams, no traitors: only the alliances you make and the betrayals you choose
- Easy to learn: simple controls, deep social play

USAGE
All assets on this page are free to use for coverage, videos, and articles about Prison Gambit. No permission needed. You're welcome to edit, crop, and overlay text on the key art and footage.

PRESS CONTACT
hipress@wolvengames.com
